- This topic is empty.
March 11, 2020 at 5:12 pm #10849@
Just wanted to share something I thought you all would find interesting/useful! The idea of textured switches has come up a few times; so I’ve been trying out different methods and I found that printing without the bottom layers gives a pretty fantastic result! A lot easier than creating a separate model for each texture; and also allows for smaller details.
The texture is dependent on the infil you use; in my examples im using hexagon, hibert curve and archemidean chords.
By Using a modifier cube in PrusaSlicer I was able to set the horizontal bottom shells to 0 on the lower part that will be the top while not disrupting the other geometry in the print:
And Im Sure you all want to see what they look like printed, so here you go:
![switch_hex|281×500,75%](upload://aJ3S5dHZMkXPN5KPoG7NwBVT4UB.jpeg) ![switch_hilbert|281×500,75%](upload://d6r6E2MUmLR8Da4xWE4RosdoL4k.jpeg) ![switch_spiral|281×500,75%](upload://4iYfbw6a9Fe4UQCCI61wrqrVrTG.jpeg)
Tried a colour swap and it works beautifully! also messed around with multiple infil patterns via modifier shapes:
![switch_hex_hilbert|281×500,75%](upload://9Tvqwzm4ksfY932UQIzxcQrwDUh.jpeg)March 11, 2020 at 5:12 pm #10850
@LFv those look pretty great! Thanks for sharing!March 11, 2020 at 5:12 pm #10851
@LFv That’s such an easy way to add texture (and contrasting color)!
THANKS for sharing!March 11, 2020 at 5:12 pm #10852
Any issues with bed adhesion?March 11, 2020 at 5:12 pm #10853
@KenHackbarth A little yes, a brim solves that though!
- You must be logged in to reply to this topic.