• This topic is empty.
Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #10849
    @

    Hello All!

    Just wanted to share something I thought you all would find interesting/useful! The idea of textured switches has come up a few times; so I’ve been trying out different methods and I found that printing without the bottom layers gives a pretty fantastic result! A lot easier than creating a separate model for each texture; and also allows for smaller details.

    The texture is dependent on the infil you use; in my examples im using hexagon, hibert curve and archemidean chords.

    By Using a modifier cube in PrusaSlicer I was able to set the horizontal bottom shells to 0 on the lower part that will be the top while not disrupting the other geometry in the print:
    ![image|690×369,50%](upload://y5XQs1jJsngeNoJl9ZSnNBzwT4X.png)

    And Im Sure you all want to see what they look like printed, so here you go:
    ![switch_hex|281×500,75%](upload://aJ3S5dHZMkXPN5KPoG7NwBVT4UB.jpeg) ![switch_hilbert|281×500,75%](upload://d6r6E2MUmLR8Da4xWE4RosdoL4k.jpeg) ![switch_spiral|281×500,75%](upload://4iYfbw6a9Fe4UQCCI61wrqrVrTG.jpeg)

    UPDATE:
    Tried a colour swap and it works beautifully! also messed around with multiple infil patterns via modifier shapes:
    ![switch_hex_hilbert|281×500,75%](upload://9Tvqwzm4ksfY932UQIzxcQrwDUh.jpeg)

    #10850

    @LFv those look pretty great! Thanks for sharing!

    #10851

    @LFv That’s such an easy way to add texture (and contrasting color)!

    THANKS for sharing!

    #10852

    Any issues with bed adhesion?

    #10853

    @KenHackbarth A little yes, a brim solves that though!

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.